![]() The nudging is also weird with bang-backs and nudge passes being way too easy. Its problems are that the ball is too heavy and the flipper rubber is too grippy, making catching the ball overly easy (I think this is by design to appeal to casual gamers). I think Zen Pinball (2) has crisper flipper mechanics and of course it has ball spin. A big issue is that fact that a game can last for hours on either one. The problem I have is that the weaknesses have become more and more unbearable for me the better I've gotten at real pinball. I agree that both have their strengths and their weaknesses. They both have serious problems that make them not very fun to play as a "pinball" experience. I once played a machine where the spring was so worn out that you had to literally punch the plunger forward to get the ball into play. TPA does not emulate the fact that the plunger springs can get very worn out and trying to perform a skill shot on a real machine can be much harder with wear. TPA physics are better but they do tend to get people's hopes up of 'I can totally play pinball now' and then just shoot them down when they actually can't do it as well on the real thing. Trouble is I know of many, many people who have destroyed games like BSD only to come to mine and play a real one and find it is not so easy as the games on the TPA that play as if they are new. It is also great for learning rules of real games. TPA is far better and closer to real physics, albeit not perfect but you can practice most real world skills on TPA that you simply cannot do on Zen. Also the nudging and tilting on Zen is awful and generally not worth bothering with. Stuff like dead bounces are generally impossible whereas you can get away with cradling etc. Zen is great for playing fantasy games but the physics are not the same as real physics, why should they be? You are playing fantasy games so a little play in physics for this is fine by me. I have also had a time where the flippers were still working after a tilt, albeit with bizarre results (HH). I did save the video clip so I will need to double check. I think it was on TOTAN, though I may be wrong. I have had one instance of a ball getting stuck in TPA. But for being free software, it is pretty good. I have had a number of times where I shoot the ball into a ramp or hole and it never returns on several VP tables (the South Park table has an issue on the top right ramp where if you don't hit it hard enough, it gets stuck). The ball just seemed to go to a set point on the playfield when hit with the flipper bat. Hitting the recognizer was also impossibly difficult. The basic shot geometry felt calculated in a way that made it feel fake. Regarding VP, I played a TRON table once where, in order to hit the left ramp, I had to flip the right flipper WAY earlier than I do on an actual TRON machine. ![]() I'm more inclined to believe that the PC/PS4/X1 have a more refined engine than the phone and tablet versions. But I've also heard that they all share the same engine. I have heard that the PS4 has a more updated physics engine. Some are not setup very good, while others are much better. I agree that sometimes VP has bad flipper physics, but in my experience, it seems to depend on the tables. They are a bit frantic at times, while the PS4 version actually gives the ball a feeling of inertia. I have TPA on both my PS4 and my phone, and the physics are much different on the phone. One of the two has pretty terrible flipper physics, to the point of being unplayable for me, though. The ability to live/drop catch is the one thing I like about these two over TPA. As for nudging, I honestly have never nudged the ball in a meaningful way in this engine, so I just ignore it.įP/VP are a fun alternative to TPA in terms of playing licensed tables. Splosion Man and V12 anyone?) while others are absolutely fantastic. I haven't decided how I feel about it overall, but it's fun to play. I feel that the nudging is way too forgiving, though. TPA is fun to play licensed tables on my phone.
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